![]() The only reason to continue to do so was to get the sprint and speed boost, especially at the start of boss battles. Once I had gained a companion in the form of an enchanted Eagle and the ability to both glide and with her assistance jump higher to traverse the vertical environment, I got very bored of constantly shooting Talisman. Personally speaking, this soon got old during my playthrough. Walking naturally is frustrating as it feels like walking through treacle so shooting every Talisman you get near is a priority from the get-go. Shooting a floating diamond known as a ‘Talisman’ either fills a meter that gives the ability to sprint, or delivers a forward jump or upwards jump boost. Not only used for boss combat and solving puzzles (fire-arrow trick shots anyone?) this one is also the key to building up momentum when moving around. The hunter’s main tool is a Bow, but this is no standard bow. The thing that sets this game apart is its unusual movement mechanic. In order to avoid spoilers I will leave it there. When enough puzzles have been solved and light stones have been gathered the towers can be cleansed and the local deity can be taken on in a three-stage boss battle. These stones are enchanted and can only be collected once you have solved a puzzle to release them. Your mission (should you choose to accept it) Is to locate items known as Light Stones which are strewn around the areas and use them to cleanse infected tall towers. Basically, it all boils down to four corrupted plateaus each protected by an animal deity who was once a god but has now been cursed by the ultra-villainous Godslayer. Admittedly from the very beginning, the story comes across as a classic mixture of standard genre tropes. Playing as the ‘Last Hunter’ in a mystical land corrupted by an ancient evil known as the ‘Godslayer’ you must reclaim the light, something, something, cleanse the land, etc. ![]() Let’s delve deeper and see what kind of experience the game delivers in the Xbo圎ra review of The Pathless. ![]() Set in the third person with an art style reminiscent of ‘Aragami’ and an unusual movement mechanic, this certainly looks like an interesting proposition. ![]() There is no release date just yet for Sword of the Sea.Originally released in November 2020, Action-Adventure game ‘The Pathless’ from developer Giant Squid and publisher Annapurna Interactive is now arriving on Xbox. The studio is also known for ocean exploration game Abzû and mythic adventure game The Pathless. True to Giant Squid fashion, it seems like a lot of the game focuses on atmosphere, discovery, and seamless, fluid mechanics. The main character is known as the Wraith, and players will explore this desolate landscape full of ancient ruins and mysterious tombs. Sword of the Sea takes place in an abandoned world where everything moves in waves, hence the traversal mechanic. ![]() According to the official PlayStation blog post, the Hoversword is like a combo skateboard, snowboard, and hoverboard. The newest title from indie studio Giant Squid is a bit like the developer’s previous title, the meditative Journey, crossed with Tony Hawk ’s Pro Skater - a combination that makes a lot of sense when you think about it.Ī trailer for the upcoming Sword of the Sea premiered during Wednesday’s Playstation Showcase, revealing a masked protagonist using a sword-like board called the Hoversword to surf desert dunes and ocean waves alike. ![]()
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